Sony Corp. (NYSE:SNE) gapped down prior to trading on Monday . The stock had previously closed at $31.80, but opened at $32.14. Sony Corp. shares last traded at $32.64, with a volume of 914,500 shares changing hands.

Several research firms have issued reports on SNE. TheStreet upgraded shares of Sony Corp. from a “hold” rating to a “buy” rating in a research note on Thursday, August 11th. Zacks Investment Research upgraded shares of Sony Corp. from a “strong sell” rating to a “hold” rating in a research note on Tuesday, July 26th. Vetr upgraded shares of Sony Corp. from a “hold” rating to a “buy” rating and set a $31.36 price objective for the company in a research note on Monday, July 25th. Deutsche Bank AG upgraded shares of Sony Corp. from a “hold” rating to a “buy” rating in a research note on Wednesday, July 6th. Finally, Goldman Sachs Group Inc. reiterated a “buy” rating on shares of Sony Corp. in a research note on Thursday, June 30th. Three analysts have rated the stock with a hold rating and six have assigned a buy rating to the stock. The company presently has a consensus rating of “Buy” and an average target price of $32.21.

The company has a 50-day moving average price of $32.05 and a 200-day moving average price of $27.62. The stock has a market cap of $41.18 billion and a price-to-earnings ratio of 48.86.

Sony Corp. (NYSE:SNE) last posted its quarterly earnings data on Friday, July 29th. The company reported $16.44 EPS for the quarter, beating analysts’ consensus estimates of ($0.28) by $16.72. During the same period in the prior year, the company posted $70.52 earnings per share. The firm had revenue of $1,613.20 billion for the quarter, compared to analysts’ expectations of $1,682.98 billion. Sony Corp.’s quarterly revenue was down 10.8% compared to the same quarter last year. Equities analysts anticipate that Sony Corp. will post $0.61 EPS for the current year.

Sony Corporation (Sony) is engaged in the development, design, manufacture, and sale of various kinds of electronic equipment, instruments, and devices for consumer, professional and industrial markets, as well as game consoles and software. The Company’s segments include Mobile Communications, Game & Network Services, Imaging Products & Solutions, Home Entertainment & Sound, Devices, Pictures, Music, Financial Services and All Other.

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