Zacks Investment Research upgraded shares of Square Enix (OTCMKTS:SQNXF) from a sell rating to a hold rating in a research note published on Friday morning.

According to Zacks, “Square Enix Holdings Co., Ltd. engages in the provision of entertainment contents and services. It operating segments consists of Digital Entertainment, Amusement, Publication and Merchandising. Digital Entertainment segment handles the design, development, sale, license sale and operation of digital entertainment contents. Amusement segment provides the design, development, manufacture, sale, and rental of amusement equipment as well as conducts the planning, development and distribution of arcade game machines. Publishing segment provides comic magazines, comics and game related printed books including game strategy books are published by the square enix group. Merchandising segment includes the planning, production, distribution and licensing of derivative products related to the groups original intellectual property as well as third-party IPs. Square Enix Holdings Co., Ltd. is headquartered in Tokyo, Japan. “

Separately, Jefferies Financial Group upgraded Square Enix from a hold rating to a buy rating in a report on Tuesday, October 23rd.

Shares of SQNXF stock traded up $0.45 on Friday, hitting $36.97. The stock had a trading volume of 326 shares, compared to its average volume of 260. The company has a market capitalization of $4.34 billion, a PE ratio of 18.96, a P/E/G ratio of 20.27 and a beta of 1.21. Square Enix has a 1 year low of $34.30 and a 1 year high of $51.00.

Square Enix (OTCMKTS:SQNXF) last posted its quarterly earnings data on Tuesday, August 7th. The company reported $0.45 earnings per share (EPS) for the quarter. The firm had revenue of $416.96 million for the quarter. Square Enix had a return on equity of 10.72% and a net margin of 7.36%. Sell-side analysts expect that Square Enix will post 1.75 EPS for the current fiscal year.

Square Enix Company Profile

Square Enix Holdings Co, Ltd. operates in the content and service businesses in Japan, North America, Europe, and rest of Asia. It operates through four segments: Digital Entertainment, Amusement, Publication, and Merchandising. The Digital Entertainment segment plans, develops, distributes, and operates digital entertainment content primarily in the form of games.

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