Capital Group Private Client Services Inc. decreased its holdings in Roblox Corporation (NYSE:RBLX – Free Report) by 71.7% during the 3rd quarter, according to the company in its most recent filing with the SEC. The institutional investor owned 73,496 shares of the company’s stock after selling 186,115 shares during the quarter. Capital Group Private Client Services Inc.’s holdings in Roblox were worth $10,181,000 at the end of the most recent quarter.
Other hedge funds and other institutional investors have also recently added to or reduced their stakes in the company. Pilgrim Partners Asia Pte Ltd purchased a new stake in shares of Roblox in the third quarter worth approximately $26,000. Whittier Trust Co. of Nevada Inc. purchased a new position in shares of Roblox during the third quarter valued at approximately $37,000. Total Investment Management Inc. bought a new stake in Roblox during the second quarter worth $29,000. Root Financial Partners LLC bought a new stake in Roblox during the third quarter worth $38,000. Finally, Salomon & Ludwin LLC purchased a new stake in Roblox in the 3rd quarter valued at $41,000. 94.46% of the stock is owned by institutional investors.
Roblox Stock Performance
Shares of Roblox stock opened at $62.52 on Tuesday. The business’s fifty day simple moving average is $71.71 and its 200 day simple moving average is $99.08. The company has a current ratio of 0.96, a quick ratio of 0.96 and a debt-to-equity ratio of 2.65. Roblox Corporation has a 12 month low of $50.10 and a 12 month high of $150.59. The firm has a market capitalization of $41.37 billion, a P/E ratio of -40.34 and a beta of 1.62.
Insider Buying and Selling
In related news, insider Arvind Chakravarthy sold 40,646 shares of the stock in a transaction dated Wednesday, February 11th. The shares were sold at an average price of $67.23, for a total transaction of $2,732,630.58. The transaction was disclosed in a document filed with the Securities & Exchange Commission, which is accessible through this hyperlink. Also, Director Anthony P. Lee sold 59,000 shares of the firm’s stock in a transaction dated Friday, January 2nd. The stock was sold at an average price of $79.96, for a total transaction of $4,717,640.00. Following the sale, the director owned 257,258 shares of the company’s stock, valued at $20,570,349.68. This trade represents a 18.66% decrease in their position. Additional details regarding this sale are available in the official SEC disclosure. Insiders sold 703,144 shares of company stock worth $51,681,640 in the last ninety days. Corporate insiders own 12.92% of the company’s stock.
Analyst Ratings Changes
Several equities analysts have weighed in on the company. Morgan Stanley dropped their price objective on Roblox from $155.00 to $140.00 and set an “overweight” rating on the stock in a research note on Friday, February 6th. Canaccord Genuity Group reduced their target price on shares of Roblox from $160.00 to $140.00 and set a “buy” rating for the company in a research note on Tuesday, February 3rd. Wedbush reiterated an “outperform” rating and issued a $110.00 target price on shares of Roblox in a report on Friday, February 6th. Wall Street Zen lowered shares of Roblox from a “hold” rating to a “sell” rating in a research report on Saturday, February 28th. Finally, BTIG Research restated a “buy” rating and set a $141.00 price target on shares of Roblox in a report on Friday, February 6th. One investment analyst has rated the stock with a Strong Buy rating, seventeen have assigned a Buy rating, eight have given a Hold rating and two have issued a Sell rating to the company. According to data from MarketBeat.com, the company presently has an average rating of “Moderate Buy” and an average target price of $117.35.
Read Our Latest Stock Analysis on Roblox
About Roblox
Roblox Corporation operates Roblox, a user-generated online platform that enables people to create, share and monetize immersive 3D experiences and games. The core offering centers on Roblox Studio, a development environment that allows independent creators and studios to design interactive worlds using the company’s building tools and scripting language. Content on the platform spans games, virtual hangouts, branded experiences and live events, all delivered through a persistent social environment.
Roblox’s business model is built around its virtual economy and creator ecosystem.
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